Ragniirok did an amazing job explaing conditional switches which I'm going to touch on lightly. Variables that are heightened will make your chances of getting (x) bigger and (y) smaller, and that's not random despite the illusion you're giving the player. If you don't have an oil lamp in your inventory, how can you expect the cave to brighten? If you don't activate the right switch, how will the puzzle door open? If you're looking for random events, you're going to have to realise now, nothing is ever random. Like I said, versatile! But I tried doing this thing and it just didn't work! Chances are you didn't trigger the conditional branch. You can do just about anything with a Conditional branch (within reason). They also have a tendency to be jam-packed with action! Conditional branches have the same ability to create new players or treasures, boss encounters, etcetera etcetera, as switches and variables. Lame, I don't have conversation in my RPGs, I fight! These Conditional Branches can be used for more than just making cute cut scenes. Switches usually are meant to remain turned on, but if you have a Conditional Branch you only have to worry about event activation as it's always fool-proof. In this case, if she's ever on my team again the branch will re-activate. The game's play won't be effected anyway either unless you choose for it to be. Later on you could remove the girl from my team, come back, and it will act the same as before. When I talk to the kitty again, there is now something new to read.Ĭrazy stuff, right? That's the power of Conditional Branches. Afterwards I have the green haired girl trailing after me. When I address the animal, it cries and that is the end of that. In the first part you can see that I do not have any partners or team mates to back me up. ![]() Both switches and Condition Branches will run throughout the game. Like switches, they're a part of event activation. Another update will announce when it's back up and running! _ C O N D I T I O N A L | B R A N C H E S A Conditional What? Conditional Branches are quite versatile and easy to use. ♫ (2013, 25th of January) Whoops! Silly me forgot to compress the Example Game to be a playable file outside of RPGMaker. More about the game in the Library Section. No music so you can be the master of what you listen to with your short experience. ![]() Cheers! ♪ (2013, 26th of January) Updated example game re-uploaded. ♫ (2013, 26th of January) "Pirate's Favourite Recs" now includes sources, toolkits, and blog recs. ♪ (2013, 26th of January) Gender Picking tutorial added. ♫ (2013, 26th of January) Currently revising the Choices section. :3 ♫ (2013, 8th of February) A celebratory toast to things getting back on track! /lifts glass/ ♪ (2013, 8th of February) Example Game re-uploaded through a new website, updated, and now features new tutorials. ![]() _ U P D A T E S ♪ (2013, 9th of February) Looking for people interested in making a VX Ace "School" (see: VX School) collaboration project. ♫ Pirate's favourite scripts, sources and extra tidbits. ♪ Books, creating working books, maps, and other. ![]() ♪ Conditional Branches and how they work. Happy gaming! Table of Contents Table of Contents ♫ Updates throughout the tutorial. If you are offended by any musical choices you encounter throughout my tutorials or in the games you may end up downloading through my influence I am not responsible for the end result be it the corruption of your innocent ears or your parent's wrath, and or your opinion of my person, I am not held accountable for any of your problems. I didn't see anything on it, so I thought that anyone with RPGMakerVXAce trouble could use this little tutorial on minor things that can prove useful in a newbs first adventure.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |